Axiom verge 2 items4/9/2023 Through the progression of the game, you get to really see Indra go from a human with an ax to break wooden boxes into a powerhouse of a being. One of the most versatile upgrades for exploration and combat is the ability to turn yourself into a drone. Indra will throw out a ball that will grow legs that's half the height of Indra. In this form you can still attack and freely explore the world, you're just also smaller and weaker. While you start in this world's equivalent of a snowy mountain as you acquire new abilities like being able to grab onto ledges, destroy rocks in your path. Indra's movement is responsive and fluid and the pixelated world is absolutely gorgeous. From as soon as you set down in Antarctica at the beginning of the game and get control the game feels good to play. While Indra's story might not have completely drawn me in the gameplay sure did. While humans remain the same this evolution by augmentation is an extremely interesting concept in the way it's presented, this again is a concept I look forward to being explored further in future games. Already in Axiom Verge 1 and 2, we're able to delve into the human transformation to other humans, data, and machines each presenting its own differences on the world. This transhumanism is further explored by the Arm's, sentient weapons that are built by converting human consciousness into AI-like constructs. Where Trace's experience of transhumanism still left him essentially human Indra's is much more drastic, and even though she questions herself a number of times it never seems to really shake her cool demeanor. In a similar way that story revelations altered the way that Trace thought about himself in Axiom Verge, Indra also goes through a journey of change. One important story thread that Happ continues on is the idea of transhumanism. It's definitely clear that Happ has an idea of the grand picture of all of these alternate worlds and their purpose and even sets up where this can take players in future installments of the game, it's just a shame that Indra's story feels so clunky in comparison. The Breach, which had initially been described as a storm between these worlds and "deadly, cannot be passed" is now a playable location for you. Players learn more about how these alternate realities are linked together and the makeup of the multiverse, allowing concepts like traveling between the alternate worlds to further develop too. Concepts like the Breach and Worldstream that were lightly touched upon in Axiom Verge are further delved into in Axiom Verge 2. Where Axiom Verge 2's story does succeed is in building up the mythos of the greater world. The extent that they can technologically reach in war is terrifying. For Indra as a character, there's a point of no return where those goals she had are no longer relevant to her, but so many dropped plot points make the story feel extremely loose-knit. Introduced plot points didn't serve to develop or inform your prior motivation, but instead would shift your focus and practically invalidate what you'd already been trying to do. What begins as "Find a portal to get home" gets convoluted and practically forgotten throughout the story. Indra's motivation keeps continuously shifting throughout the game. The game begins with Indra investigating an Antarctic Research Outpost whose members all disappeared over a year ago. How well does the player fit into the world of Axiom Verge 2 though?Īxiom Verge 2 is an indirect sequel from the original game, instead of learning more about Trace and Sudra the players take on the role of billionaire Indra Chaudhari. In this way, the world grows not just for the player, but also for your character. After getting a Hookshot you might remember a strange gap you couldn't reach before in the starting area that hides the secret to your next progression hurdle. Metroidvanias allows the player access to a limited region and through the acquisition of equipment or abilities expands the world, naturally presenting players with new obstacles and challenges. It's satisfactory in RPGs to see your characters grow and do more damage, but Metroidvanias like Axiom Verge 2 really get to show this off. One aspect of games that I love is the growth that characters can have over the course of the story.
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